Killer pressure, not chase addiction

Hook two people, break two pallets, then leave. Tunneling one survivor loses gens.

Perk and add-on notes sit in this resource if you want a second build pass.

Survivor loops that waste time

Strong tiles beat unsafe windows. Pre-drop only when the killer has no cooldown.

additional game information covers extra loop reading. related resources is useful when a new chapter changes the shack.

  • Unhook under a pallet if the killer is 20 meters off. Not if they are 5.
  • Info perks win more games than a fourth exhaustion perk.