Clues, then the lair

Do not race the boss if two other teams already have three clues. Rotate, listen, and take the second bounty if the first is a trap.

Match notes sit in this resource.

Sound is the minimap

Empty chambers, concertina, and a closing window all talk. Crouch-walk the last fence.

additional game information and related resources add extra compound reading. additional guides helps if you want another pass at extract timing.

  • Burn a downed hunter only if you can watch the body.
  • Dark sight is for the last 30 seconds of a fight, not for walking the whole map.