Learn the level rules

Each level has a tell — hum, light, carpet, exit shape. Map that tell before you sprint toward a sound.

Navigation notes sit in this resource.

  • If an entity hunts noise, walk. If it hunts sight, break line.
  • Mark a safe loop. Dead-end hallways are traps with extra steps.

Co-op vs solo panic

Co-op needs one caller. Four people whispering different exits is how the group splits and dies in different rooms.