Learn the level rules
Each level has a tell — hum, light, carpet, exit shape. Map that tell before you sprint toward a sound.
Navigation notes sit in this resource.
- If an entity hunts noise, walk. If it hunts sight, break line.
- Mark a safe loop. Dead-end hallways are traps with extra steps.
Co-op vs solo panic
Co-op needs one caller. Four people whispering different exits is how the group splits and dies in different rooms.